I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
HDBSCAN (clustering algorithm): 23-100x faster than the hdbscan Rust crate, 3x-10x faster than Python’s hdbscan
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Hurdle Word 4 answerDELVE
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在宣发层面,方块帮她们规避了不少新手陷阱:避开Steam大促,选在春节档发售,让游戏在合适的时间触达对的玩家。